Audio Generation

Audio is a 1-D signal at 16-48 kHz. A five-second clip is 80-240k samples. No transformer attends to that sequence directly. The solution for every production audio model in 2026 is the same: a neural codec (Encodec, SoundStream, DAC) compresses audio to discrete tokens at 50-75 Hz, and a transformer or diffusion model generates tokens.

Build 45 min Python

Prerequisites: Phase 6 · 02 (Audio Features), Phase 6 · 04 (ASR), Phase 8 · 06 (DDPM)

#The Problem

Three audio generation tasks:

  1. Text-to-speech. Given text, produce speech. Clean speech is narrow-band and has strong phonetic structure — solved well by transformer-over-tokens. VALL-E (Microsoft), NaturalSpeech 3, ElevenLabs, OpenAI TTS.
  2. Music generation. Given a prompt (text, melody, chord progression, genre), produce music. Much broader distribution. MusicGen (Meta), Stable Audio 2.5, Suno v4, Udio, Riffusion.
  3. Audio effects / sound design. Given a prompt, produce ambient sound or Foley. AudioGen, AudioLDM 2, Stable Audio Open.

All three run on the same substrate: neural audio codec + token-AR or diffusion generator.

Full Access lesson

Keep going. The rest of this lesson is one step away.

Unlock all 503 lessons, video, code, quizzes and every future update. Pay in your own currency with Paystack.

The text and code of this lesson are based on AI Engineering from Scratch by Rohit Ghumare, MIT licensed.